HomeAuthor InterviewsInterview with Bruno Cicanci

Interview with Bruno Cicanci

Bruno Cicanci is the author of Creating an RTS Game in Unity 2023; we got the chance to sit down and find out more about his experience of writing with Packt.

Q: What is the name of your book?

Bruno: Creating an RTS Game in Unity 2023

Q: What are your specialist tech areas?

Bruno: Game Development, Unity

Q: How did you become an author for Packt? Tell us about your journey. What was your motivation for writing this book?

Bruno: I have been blogging about Gamedev since 2009, and my goal was always to help people get into the games industry. Writing a book on the subject was a natural path, and Packt was the right publisher to fulfill it.

Q: What kind of research did you do, and how long did you spend researching before beginning the book?

Bruno: After defining the book subject, I started to research what were the programming techniques most used to build an RTS and play a lot of classic games to create the game design for the book project.

Q: Did you face any challenges during the writing process? How did you overcome them?

Bruno: Since it was my first time writing a book, the most challenging part was learning how to communicate visual things in words. The amazing team at Packt helped a lot to get it right.

Q: What’s your take on the technologies discussed in the book? Where do you see these technologies heading in the future?

Bruno: Unity is already one of the most popular game engines, with an easy interface for beginners but powerful enough for professionals. I believe it will continue as a standard for game development.

Q: Why should readers choose this book over others already on the market? How would you differentiate your book from its competition?

Bruno: There are many great books about Unity, hopefully, mine will be among them. I think the programming techniques and design patterns in practice make this book unique, besides the RTS focus

Q: What are the key takeaways you want readers to come away with from the book?

Bruno: Game development is hard, but not impossible to learn at any level. This book will help the readers to create their first RTS game, as well as learn a lot of techniques to create more games.

Q. What advice would you give to readers jumping into this technology? Do you have any top tips?

Bruno: Familiarize yourself with the type of game you want to make, and remember that Unity is a tool to create the game. Take your time and you will get there!

Q. Do you have a blog that readers can follow?

Bruno: Yes, although my content is in Brazilian Portuguese: https://gamedeveloper.com.br

Q: Can you share any blogs, websites, and forums to help readers gain a holistic view of the tech they are learning? What are the key takeaways you want readers to come away with from the book?

Bruno: The Unity Learn (https://learn.unity.com/) is an amazing place to read and learn more about the engine, and also their YouTube channel.

Q. How would you describe your author’s journey with Packt? Would you recommend Packt to aspiring authors?

Bruno: I had no idea how to write a book, and without the Packt team, it would not be possible to achieve it. I do recommend Packt for any new (or experienced) author, their help is invaluable.

Q. Do you belong to any tech community groups?

Bruno: I’m part of the Unity Insiders, a group for content creators.

Q. What are your favorite tech journals? How do you keep yourself up to date on tech?

Bruno: There are many great websites such as https://gamedeveloper.com and https://gamesindustry.biz, which are more focused on the industry than the consumer, besides the Unity blog (https://blog.unity.com/).

Q. How did you organize, plan, and prioritize your work and write the book?

Bruno: I tried to write the book after work, and at the weekends when I had time. For me, the key part was to write at least a bit when possible rather than write only at the weekends when I had more time.

Q. What is that one writing tip that you found most crucial and would like to share with aspiring authors?

Bruno: Don’t be afraid to rewrite if you feel it could benefit the readers, and try to write a bit when possible to keep the momentum.

Q. Would you like to share your social handles? If so, please share.

Bruno: LinkedIn |Twitter | Facebook | GitHub | Youtube

You can find Bruno’s book on Amazon by following this link: Please click here

Creating an RTS Game in Unity 2023 on Amazon.com